Individual soldiers will unleash a torrent of firepower on the enemy, their order determined by their reflex stat. Camp outside a crashed UFO with units to spare and, come the enemy turn, anything you see is far from safe. You can save time for differing options on positioning your marksman to differing rates of fire than can sacrifice accuracy for a lighter burden on your time. Happily, the game does what it can to help you avoid such catastrophic circumstances by allowing you to reserve time units. When exploring, you need to always be wary on your time count there's nothing worse than rounding a corner to find an unaware alien who and not having enough units to mow it down where it stands. Every step you make, every shot you fire, and even every time you spin your troops around eats away at your allocated time. X-Com claims its depth above other standard turn-based strategies thanks to its time units system. In this case, nothing says "Welcome to Earth" more than being shot in the back of the head. That isn't to say, however, that they’re granted with any locating abilities you’re not they're just as blind as you are and equally prone to being snuck up on. The crafty little buggers often sucker you into the open where they can (and will) attempt to flash-fry you with plasma blasts. Knowing this, the otherworldly opposition takes every chance to conceal itself from your sight, hiding in buildings, behind scenery, and within the wreckage of its downed craft. The only way to uncover more of the map is to explore, which means that you only see what your troops see. Taking on the enemy on foot gives you a mostly blacked-out mapscape. It just means you have to take the alien forces on outside the somewhat comforting confines of a fighter jet’s cockpit.Ĭombat plays out turn-based, similar in some respects to Shining Force and Fire Emblem, but with a much larger emphases on strategy and a massive dosage of depth. You’ll need to root through crash sites and thwarted alien attacks to procure their own technology if you want to even up the field. If you want to score big, you're going to need the best hardware available. But taking on anything bigger than the smallest craft is asking your pilots to ensure they have paid-up life insurance. These duels are played out on a radar screen where you choose the aggressiveness of your plane’s commitment taking a defensive stance by hanging back at the edge of your weapon’s range or being more aggressive and blasting the UFO point-blank. Mess it up, and send your people to their death.īy the time one of your base's radar systems picks up its first UFO sighting and sends out a custom-equipped fighter jet to do combat, you've probably already seen you fair share of death. Each and every bullet fired by your troops needs be supplied by you every order issued to your technicians given by you. You need housing for your staff, weapons for your marines, labs for you scientists, hangers for your crafts and big lists for your in-game examples. You'll have to combine fighting with micromanagement that establishes bases throughout the globe, each with unique needs and uses. In X-Com, fighting is much more involving than throwing artillery fire at dumb targets until they go away. This base (and all subsequent ones) serve as platforms for out-of-combat activities it’s here that first-time players will first be struck by the enormity of the game. Remember when games asked you to do that? Not unless you were playing back in 1993.Ĭhoosing the location of your first HQ is the humdrum initial choice. It’s a strategy title that actually asks the player to be strategic. This fresh institution, funded by the world’s powers, would see monthly payments further augmented by funds generated through research and development. This new establishment is primarily responsible for defeating the would-be invading overlords to fight back the alien menace, and in doing so, procure information on their advanced weaponry, their vastly superior crafts, and the scaly cretins themselves. To combat the threat, a team of the most elite Special Ops personnel is combined with an enormous supporting team of scientists, technicians, and the best military facilities available. And that’s about all the plot you’re going to get out of X-COM: Enemy Unknown It’s not like they’ve anything better to do on a Sunday night. But despite the many challenges it presents, playing it is an enormously rewarding experience that, even in this day and age, has yet to be truly replicated."Īliens attack Earth. " X-Com gives you quite the daunting task to undertake in saving the entire world from invasion.
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